Tombs of Amascut
Lobby
Time: 10 minutes
- Talk to Maisa in corner.
- Checkout grouping obelisk for the first time. (choose recommended)
- Join learner party.
- Review selected invocations.
- Review reward unlocks.
- Review summary tab.
- Insert dragon pickaxe in the wall.
- Turn off auto retaliate.
- Enter the raid.
Nexus
Time: 2 minutes
- Recommended order of boss completion. (Note: these might change depending on if in a group or solo or preference)
- Zebek
- Kephri
- Akkha
- Baba
- Review bosses to be fought.
- Review general path layout. (puzzle room then boss)
Path of Crondis
Time: 3 minutes
- Explain the puzzle room objective.
- Explain run skipping the wall spikes.
- Taking damage while the jug is full causes jug contents to half.
Zebek
Time: 7 minutes
- Normal attacks
- Melee
- Magic, a container that turns to a red orb after the mid air explosion.
- Ranged, a greenish rock.
- Special attacks
- Blood Barrage (Note: Can be prayed against. Standing apart reduces damage)
- Blood Cloud
- Interval attacks
- Great Roar
- Tidal Waves
- Enraged phase
Path of Scarabas
Time: 1 minute
- Explain the puzzle room objective.
- Do the whole room for the learner.
Kephri
Time: 10 minutes
- Normal attack
- Special attacks
- Dung Strike
- Mass Incubation
- Shield Mechanic and health bar
- Kephri’s healing phase
- Spawns
- Ranger
- Melee
- Mage
- Scarab swarms
- Spawns
Helpful Spirit
Time: 5 minutes
- Consumables
- Nectar
- Heals 15% + 3, drains all other combat stats
- Tears of elidinis
- Recovers prayer, restores all other combat stats outside of hp.
- Silk dressing
- Heals 5 hp every 3 seconds for 1 minute
- Blessed crystal scarabs
- Recovers 8 prayer every 2.4 seconds for 24 seconds.
- Ambrosia
- Fully heals, restores, and boosts hp and prayer. Fully restores stamina. Cures and provides immunity to poison and venom for 36 seconds and 12 minutes respectively.
- Smelling salts
- Boosts combat stats and restores run energy every 15 seconds for 8 minutes.
- Liquid adrenaline
- Halves special attack cost for 150 seconds.
- Nectar
Path of Het
Time: 5 minutes
- Explain the puzzle room objective.
- Do the whole puzzle for the learner.
Akkha
Time: 15 minutes
- Normal attacks
- Switch prayers left in your prayer book.
- Attack with the combat triangle.
- Special attacks
- Memory Blast (simon says)
- Detonate (players turn white)
- Trailing orbs (players turn black)
- Hp split into fifths
- 1st fifth normal fight.
- 2-5 fifths kill Akkha’s shadow in a quadrant to proceed to damage Akkha.
- DPS check floor blast.
- If a quadrants shadow isn’t defeated before the wall hourglass fills up, the floor will explode.
- Stay in the current quadrant that has Akkha’s shadow defeated other quadrants floors will continue to explode.
- Enrage phase
- Can only damage with melee.
- Pray magic and piety.
- Dodge unstable orbs.
- Attack Akkha hiding in his quadrant shadows.
Path of Apmeken
Time: 7 minutes
- Apmeken’s sight.
- Pillers
- Vents
- DD
- 11 waves of monkeys.
- Melee monkey
- Red, attack with magic
- Range monkey
- Green, attack with melee
- Mage monkey
- Blue and white, attack with ranged
- Shaman monkey
- Blue and white, attack with ranged, prioritize as these and their spawns reduce your prayer!
- Cursed monkey
- Walks around leaves venom behind
- Volatile monkey
- Brown, let them get 2 tiles away, then run!
- Melee monkey
Ba-Ba
Time: 7 minutes
- Normal attack
- Special attack
- Shockwave
- Rockfall
- Rock HP bar
- Sarcophagus as a last resort
- Baboon’s Discharge
- Interval attack
- Rolling stones
Helpful Spirit
Time: 3 minutes
- Explain the deposit pot.
- Allow the learner to get second round of supplies from the helpful spirit.
Wardens
Time: 15 minutes
- Phase 1 – Obelisk
- Tanking the LEFT ground skulls
- Overhead pyramids
- Red pyramid
- Yellow pryamid
- Projectiles
- Small projectile
- Large projectile
- Phase 2 – Elidinis’s warden
- Regular attacks
- Melee
- Range
- Mage
- Special attacks
- Divine Projectile
- Imprisonment
- Obelisk attacks
- Converging Beam
- Windmill Beam
- Lightning Skull
- Health bar
- Core (attack with dds)
- Regular attacks
- Phase 3 – Tumeken’s warden
- Ground slam attacks
- Stand right, left, then middle. Repeat.
- Energy siphon
- Zebek
- Ba-Ba
- Enrage
- Ground slam attacks